CHARACTER ABILITY LIMITS - 12/01/2020
1. INJURIES:
Many types of injuries sustained during combat are not taken seriously. Or when characters get injured, they blame someone else for it. Injuries are part of the job, as stated in the guild’s disclaimer. Injuries are to be expected AND they are often painful and/or bleeding. Remember that the next time you get stabbed and your character seems to be doing well.
2. HEALING:
Take into consideration the time it takes to make a full recovery, a healer’s ability to heal multiple people or a major wound in a certain period of time.
○ problem: Healing is often not interpreted too well – it’s just casual routine that takes little to no time, no effort, no detail, and no consideration of the healer’s capability.
○ reality: Around the large world of Azeroth, healers aren't constantly waving magic around everyone immediately healing wounded soldiers from their painful wounds, replenishing their stamina and sending them back getting them thrashed on the battlefield. Traditional methods would include herbs and first aid, too.
○ canon examples: In-game quests. Think about how many times you are asked to bring ingredients to a character so they could make a salve/potion for another NPC. These didn’t ask you to wave your magic or anything. The Moon Priestess in the Night Elf starting zone quest, the trolls in Vold’dun, the Shamans in WoD, etc. These could have used magic!
3. INVISIBLITY & OTHER SKILLS:
Lately, there’s been too much of it, without much of a reason or any disadvantage.
○ problem: Individuals who are able to stealth at any time, anywhere, indefinitely and with little to no explanation. Trinkets are supposed to be extremely limited, or EXTREMELY expensive. It should not be something easily accessible, compared to characters who actually devote their time and skill into stealth.
○ changes: Limiters such as mobility and action are going to be imposed: restrictions on invisibility & action, invisibility & mobility, invisibility & inability to be detected, invisibility & infinite time in it. Add restrictions to your ability that is summoned from a random trinket or do not do it at all.
4. MANA & TELEPORATION:
Casters, you have mana. Sometimes, you run out.
○ portals: too often, too easily accessible, cheap, little need for ingredients and no exhaustion. LEY LINES ARE NOT INFINITE!
Remember "Thinking with Portals": Massive traffic through a Line from all over Azeroth wears down the infrastructure and must be periodically replaced. small guide: https://wow.gamepedia.com/Thinking_with_Portals_-_A_Memorandum_on_Proper_Portal_Usage
Many types of injuries sustained during combat are not taken seriously. Or when characters get injured, they blame someone else for it. Injuries are part of the job, as stated in the guild’s disclaimer. Injuries are to be expected AND they are often painful and/or bleeding. Remember that the next time you get stabbed and your character seems to be doing well.
2. HEALING:
Take into consideration the time it takes to make a full recovery, a healer’s ability to heal multiple people or a major wound in a certain period of time.
○ problem: Healing is often not interpreted too well – it’s just casual routine that takes little to no time, no effort, no detail, and no consideration of the healer’s capability.
○ reality: Around the large world of Azeroth, healers aren't constantly waving magic around everyone immediately healing wounded soldiers from their painful wounds, replenishing their stamina and sending them back getting them thrashed on the battlefield. Traditional methods would include herbs and first aid, too.
○ canon examples: In-game quests. Think about how many times you are asked to bring ingredients to a character so they could make a salve/potion for another NPC. These didn’t ask you to wave your magic or anything. The Moon Priestess in the Night Elf starting zone quest, the trolls in Vold’dun, the Shamans in WoD, etc. These could have used magic!
3. INVISIBLITY & OTHER SKILLS:
Lately, there’s been too much of it, without much of a reason or any disadvantage.
○ problem: Individuals who are able to stealth at any time, anywhere, indefinitely and with little to no explanation. Trinkets are supposed to be extremely limited, or EXTREMELY expensive. It should not be something easily accessible, compared to characters who actually devote their time and skill into stealth.
○ changes: Limiters such as mobility and action are going to be imposed: restrictions on invisibility & action, invisibility & mobility, invisibility & inability to be detected, invisibility & infinite time in it. Add restrictions to your ability that is summoned from a random trinket or do not do it at all.
4. MANA & TELEPORATION:
Casters, you have mana. Sometimes, you run out.
○ portals: too often, too easily accessible, cheap, little need for ingredients and no exhaustion. LEY LINES ARE NOT INFINITE!
Remember "Thinking with Portals": Massive traffic through a Line from all over Azeroth wears down the infrastructure and must be periodically replaced. small guide: https://wow.gamepedia.com/Thinking_with_Portals_-_A_Memorandum_on_Proper_Portal_Usage
Patchfinder Notes - 16/03/2020
PATCH 2.1.
- Damage taken increased by 300%. :joy:
PATCH 2.2
- during big scale events, avoid flooding the chat with unnecessary details relating to your magical finger waving and the spicy words you chant or the intimidating pose you employ. No longer than 2 paragraphs (unless it's necessary)
- Damage taken increased by 300%. :joy:
PATCH 2.2
- during big scale events, avoid flooding the chat with unnecessary details relating to your magical finger waving and the spicy words you chant or the intimidating pose you employ. No longer than 2 paragraphs (unless it's necessary)
Patchfinder Notes - 2.5 16/03/2020
We've retooled and rewritten many custom-item descriptions for TRP3 Extended (reward & treasure items with roll modifiers).
To get an updated version of the items, check pinned message in #announcements on Discord.
To get an updated version of the items, check pinned message in #announcements on Discord.
Patchfinder Notes - 2.6 29/05/2020
Following the previous decision to lay back on activity and halt major events due to the epidemic, we'll be taking some steps for when we return to an active state.
1. Ranks:
2. GOLD & ITEMS:
1. Ranks:
- MEMBERS have the privilege of owning a residential room in the tavern OR the new accommodation outside the arena. This also includes priority in events (compared to associates), and discount on item orders from Dawi Zharr.
- SEEKERS gain a housing permit to own private property and a merchant's license to sell their wares. Discount on engineering / enchantment items from Irysia Dawnbreeze.
- PARAGONS gain the right to lead squads. Keep in mind that it is a responsibility. The outcome of the event, good or bad, can fall upon you. Paragons should enforce the Society's rules and be at their peak performance; they're also able to recruit members.
- EXEMPLARS can serve as temporary supervisors of the Society in the absence of the guild master(s) and advisors. They will receive leadership priority within any outing unless said otherwise. They are also the elite squad for more exclusive and high profile missions.
2. GOLD & ITEMS:
- we ask that you either indicate what items and/or tools you have in your possession on your profile (rope, candles, kits, lockpicking tools) OR just be realistic about it. You won't be able to use something you don't logically have on you.
- you are now required to periodically repair / recharge your items, else they will lose durability and efficiency over time. Both the guild leader (Irysia) AND co-leader (Dawi) are the main contacts, we WILL know.
- we try to maintain a flexible concept of economy through money/items. gold from events builds up over time so we'd like to see players buying items/reagents/upgrades from NPC vendors or other players.
- health potions and any other potions you could obtain are also cool.
- a complete makeover for gold count (OPTIONAL): we will be keeping an IC track of how much gold each individual character has in order to track usage and prevent assumptions. you're not obligated to report your amount, just be practical about it.